Additionally, only two characters may be played by any one player (on different computers). Ruleset: True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, and only one EverQuest client may be run per computer.Experience: Progression (Faster than Classic, slower than Live).Loot from rares and raids is randomized so that NPCs/raids of similar level and expansion can drop any of their loot. Ruleset: Random Loot True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, and only one EverQuest client may be run per computer.Experience: Progression (Faster than Classic, slower than Live). Ruleset: True-Box Timelocked Progression - New expansions unlock automatically every 8-12 weeks with early expansions unlocking more often, and only one EverQuest client may be run per computer.Experience: Progression (Faster than Classic, slower than Live).Level is capped at 10 levels below the original level cap of the newest opened expansion, and only one EverQuest client may be run per computer. Ruleset: True-Box Level Locked, Time Locked Progression Server - Accelerated rate of expansion and level unlocks up to level 60 at which time expansions and level unlocks return to a normal rate of 8 and 12 weeks.Experience: Evolving Progression ( Evolving Ruleset, Unlock Schedule, and True Box Details).New expansions unlock automatically every 8-12 weeks with early expansions unlocking more often, and only one EverQuest client may be run per computer. Each expansion unlock yields an additional bonus to the server with each bonus being cumulative to those already on the server.
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